Swap Skin Weights
About¶
Swap Skin Weights is a utility that swaps skin influence weights between two joints on a skinned mesh, vertex by vertex.
Use it when you need to:
- Fix left/right or twist joint influence mixups or twist joints influence mixups
- Reassign weights after renaming or reparenting joints.
- Transfer influence from one joint to another without repainting everything from scratch.
It exchanges the weights exactly: wherever Joint A had a weight of 0.7, Joint B gets 0.7 after the swap, and vice versa. All other influences and overall balance stay unchanged.
How to open¶
- Open BroTools main menu in Maya.
- Go to: Rigging Tools -> Swap Skin Weights.
Step-by-step usage¶
- With the window open, select your skinned mesh in the viewport.
- Click Use Sel in the Mesh section.
- The mesh name appears in the Mesh field.
- Select a joint that is the root of your skeleton (for example, the root joint or spine root).
- Click Use Sel in the Skeleton Root section.
- Click Build.
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This populates the Joint A and Joint B dropdowns with all joints under the chosen root.
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Choose:
- Joint A: the joint whose weights you want to move out.
- Joint B: the joint whose weights you want to move in.
- Click Swap Weights.
The swap happens immediately on the mesh.